Huge Monstrosity, Chaotic Evil
AC 18 Natural Armor    Initiative +4 (14)
HP 228 (24d12)
Speed 35 ft.
Mod Save
STR 22 +6 +11
DEX 15 +2 +7
CON 16 +3 +8
Mod Save
INT 10 +0 +5
WIS 12 +1 +6
CHA 10 +0 +5
Vulnerabilities Bludgeoning, Piercing
Immunities Fire, Lightning
Senses Passive Perception 15
Languages None
CR 16 (XP 15,000; PB +5)
Traits

Protector of the Tree. If anyone harms or attempts to harm the Soul Devourer Tree, the Carapace Demon will only attack that creature until that creature backs away from the Soul Devourer Tree.

Actions

Multiattack. The Carapace Demon makes 4 attacks: Two with it's scythe limbs and 2 with it's pincers. The Carapace Demon can substitute any of these attacks for a Stomp attack.

Pincer. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 16 (2d6 + 10)  bludgeoning damage.

Scythe. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit 16 (1d12 + 10) slashing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 20 (2d10 + 10) bludgeoning damage. 

Description

The creature was as large as a house, with its eight segmented legs resembling tall pillars. Its form was similar to that of scavengers and centurions, comprised of a crab-like carapace and a protruding, somewhat humanoid torso. Instead of chitin, the behemoth's shell was seemingly made out of polished, lustrous metal. The steel monster resembled a giant knight but it radiated a sinister aura. The polished armour of the creature was covered with long, jagged spikes. Its humanoid torso had four mighty arms, two ending with powerful pincers, the other two — with razor-sharp, terrifying scythes. The demon's head was more pronounced than that of a scavenger and crowned with several tall, sharp horns. Its metal face was almost human-like but simultaneously repulsively monstrous and bestial.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2025 12:07:23 PM
19
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zero_thenumber

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