Fast: 50 ft. walk speed.
Shapechanger. The Changeling can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Ambusher. The Changeling has advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the Changeling surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
- Flurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
- Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
- Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Sentinel Attack: You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
- When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
- Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
- When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Multiattack. The doppelganger makes two unarmed strikes
Unarmed Strike: +9 to Hit, 1d6+5 magical bludgeoning Damage
Dart: Ranged weapon. (20/60 feet) Attack +9 to Hit, 1d4+5 piercing damage.
Description
Changelings are resourceful shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise. Monks from Order of the Shadow guard the secrets of their clans. Monks of this order serve the Traveller and believe that taking on a persona is a sacred act - that each of the personas they create exists as a separate entity within themselves and that they are merely the maestro selecting tunes for a grand concert - a shadowed veil to part every potential persona that will come to live inside of them in their lifetime. The promises and acts of one persona do not effect the others that live within them and they will only accept responsibility for the actions of a particular persona when wearing their guise. Most of them use the the self reflective pronoun "we" when speaking about themselves as individuals and prefer the pronoun "they/them" when in the company of those they trust.
In their base form their skins fall into a spectrum of sallow greys. They have no pupils and their hair is typically white tinted with a hit of a pastel shade. Their bodies are long and thin.
Previous Versions
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12/2/2019 3:01:46 PM
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