Tiny Fey, Chaotic Good
AC 13    Initiative +2 (12)
HP 4 (2d4)
Speed
Mod Save
STR 2 −4 −4
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 14 +2 +2
Immunities Frightened
Senses Darkvision 30ft.; Passive Perception 13
Languages Understands Common & Sylvan (cannot speak, but communicates with happy chirps and gestures)
CR 0 (XP 10; PB +2)
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

  • Brave Little Thing: Courage Toad cannot be frightened, and any ally within 5ft. has advantage on saving throws against being frightened.
  • Comforting Presence: When a creature pets or holds Courage Toad for a moment (bonus action), they gain 1 temporary hit point (can't gain again until they finish a short or long rest).
  • Amphibious: Can breathe both air and water.
  • Tiny but Loyal: Courage Toad follows its chosen companion, rides in their pocket, or sits on their shoulder

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nejko376041163

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