Armor Class
16
(decaying studded leather)
Hit Points
80
(18d8)
Speed
25 ft.
STR
16
(+3)
DEX
10
(+0)
CON
18
(+4)
INT
6
(-2)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +7, CON +8
Skills
Perception +12, Stealth +15
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Common, Elvish understands Common and Elvish but can't speak
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Aura of Rot (Frightful Whispers). Creatures that start their turn within 10 ft. of Zomhadin must succeed on a DC 16 Wisdom saving throw or take 16 (3d10) necrotic damage and be frightened until the end of their turn. Creatures that succeed take half as much damage, and not frightened, and are immune for 24 hours.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. Zomhadin makes two attacks with his decayed blade.
Decayed Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) slashing damage.
Comments