Aura of Rot (Frightful Whispers). Creatures that start their turn within 10 ft. of Zomhadin must succeed on a DC 16 Wisdom saving throw or take 16 (3d10) necrotic damage and be frightened until the end of their turn. Creatures that succeed take half as much damage, and not frightened, and are immune for 24 hours.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. Zomhadin makes two attacks with his decayed blade.
Decayed Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) slashing damage.
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