Medium Construct, Unaligned
AC 13 natural armor    Initiative +1 (11)
HP 45 (7d10 + 7)
Speed 10 ft., Fly 60 ft.
Mod Save
STR 8 −1 −1
DEX 13 +1 +7
CON 18 +4 +12
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 7 −2 −2
Skills Perception +4, Stealth +5
Vulnerabilities Lightning
Immunities Acid; Blinded
Senses Blindsight, Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits

Integrated Sensors. The Scandroid can't benefit from being blinded or surprised, due to its advanced scanning equipment.

Hovering Legs. The Scandroid deploys legs when attacking but otherwise glides. No need for movement checks in most terrain unless forced landing.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all four tentacles. While Grappled, the target has the Restrained condition.

Laser Blast (Recharge 5–6). Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 10 (3d6) radiant damage.

Reactions

Static Discharge. When a creature hits the Scandroid with melee attack, that creature takes 3 (1d6) lightning damage.

Description

The scandroid is on an endless search. No one knows what for. but, this scandroid has been repurposed by the occasus cult to work as robotic back up. watch for its modified laser blast as it is miles more deadly. 

 

 

Habitat: Any

Antidotethegoblin

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