Gargantuan Fey (Dinosaur), Chaotic Good
AC 18 Thick Hide    Initiative −1 (9)
HP 256 (19d20 + 95)
Speed 35 ft.
Mod Save
STR 28 +9 +14
DEX 8 −1 −1
CON 20 +5 +10
Mod Save
INT 6 −2 +3
WIS 16 +3 +8
CHA 12 +1 +1
Senses Passive Perception 16
Languages None
CR 13 (XP 10,000; PB +5)
Traits

Towering Presence. Creatures within 30 ft. of Bhalros must succeed on a DC 18 WIS save or be frightened for 1 round when he first roars.

Fey Vitality. If players earn his respect, resting within 30 ft. of Bhalros grants the benefits of a long rest in half the time.

Stalwart Watcher. Cannot be moved or knocked prone against his will while conscious.

Actions

Tail Whip. Melee Weapon Attack: +14 to hit, reach 20 ft., 1 target. Hit: 45 (7d10+8) [bludgeoning].

Stomp. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 30 (6d6+8) [bludgeoning].

Bonus Actions

Thunderous Bellow (Recharge 5–6). 60-ft. cone, DC 18 CON save or take 38 (7d10) [thunder] and be deafened for 1 minute. On success, half damage and not deafened.

Reactions

Roadblock. As a reaction, Bhalros will swing his neck down to stop any movement past itself.

Legendary Actions

(3/round)

Tail Sweep. Attacks all creatures in a 20-ft. arc, +14 to hit, 28 (4d8+8) [bludgeoning].

Backsway Shake. Causes ground tremor in 30 ft. radius; creatures DC 17 DEX save or fall prone.

Description

🌾 Zone 2 Boss – The Towering Watcher Bhalros, the Ancient Backswayer

Species: Amargasaurus (medium sauropod with twin sail-like spines).

Role: Zone 2’s guardian, more intimidating than lethal.

Personality: Patient and ponderous. Defends a great glade that acts as the threshold to Zone 3.

Signature:

  • Thunderous Bellow: His roar shakes trees and unbalances foes.
  • Tail Whip Maelstrom: Sweeping attacks that clear entire ranks.

Encounter Design: The trial is endurance — Bhalros fights until intruders either prove they can withstand his strength or flee. Twist: His sails glow faintly with fey light at night. If players succeed, he allows them safe rest beneath his shadow, granting a boon of vitality before venturing deeper.

Lair and Lair Actions

Lair: A deep glade with towering ferns and a shallow reflecting pool, its waters rippling with his every step.

Lair Actions (Initiative 20):

  • Resonant Bellow. Creates a concussive shockwave; all creatures in 40 ft. radius must succeed DC 16 CON save or be deafened and pushed 15 ft.
  • Fey Mirage. Pool ripples, creating illusory duplicates of Bhalros (three mirror images, vanish if struck).
  • Rending Branches. Trees sway unnaturally, sweeping a 20 ft. line for 18 (4d8) bludgeoning, DC 16 DEX save half.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2025 10:57:21 PM
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1
Coming Soon
9/9/2025 10:59:28 PM
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Coming Soon
The_Tiptons

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