| Mod | Save | ||
|---|---|---|---|
| STR | 28 | +9 | +14 |
| DEX | 8 | −1 | −1 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | +3 |
| WIS | 16 | +3 | +8 |
| CHA | 12 | +1 | +1 |
Towering Presence. Creatures within 30 ft. of Bhalros must succeed on a DC 18 WIS save or be frightened for 1 round when he first roars.
Fey Vitality. If players earn his respect, resting within 30 ft. of Bhalros grants the benefits of a long rest in half the time.
Stalwart Watcher. Cannot be moved or knocked prone against his will while conscious.
Tail Whip. Melee Weapon Attack: +14 to hit, reach 20 ft., 1 target. Hit: 45 (7d10+8) [bludgeoning].
Stomp. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 30 (6d6+8) [bludgeoning].
Thunderous Bellow (Recharge 5–6). 60-ft. cone, DC 18 CON save or take 38 (7d10) [thunder] and be deafened for 1 minute. On success, half damage and not deafened.
Roadblock. As a reaction, Bhalros will swing his neck down to stop any movement past itself.
(3/round)
Tail Sweep. Attacks all creatures in a 20-ft. arc, +14 to hit, 28 (4d8+8) [bludgeoning].
Backsway Shake. Causes ground tremor in 30 ft. radius; creatures DC 17 DEX save or fall prone.
Description
🌾 Zone 2 Boss – The Towering Watcher Bhalros, the Ancient Backswayer
Species: Amargasaurus (medium sauropod with twin sail-like spines).
Role: Zone 2’s guardian, more intimidating than lethal.
Personality: Patient and ponderous. Defends a great glade that acts as the threshold to Zone 3.
Signature:
- Thunderous Bellow: His roar shakes trees and unbalances foes.
- Tail Whip Maelstrom: Sweeping attacks that clear entire ranks.
Encounter Design: The trial is endurance — Bhalros fights until intruders either prove they can withstand his strength or flee. Twist: His sails glow faintly with fey light at night. If players succeed, he allows them safe rest beneath his shadow, granting a boon of vitality before venturing deeper.
Lair and Lair Actions
Lair: A deep glade with towering ferns and a shallow reflecting pool, its waters rippling with his every step.
Lair Actions (Initiative 20):
- Resonant Bellow. Creates a concussive shockwave; all creatures in 40 ft. radius must succeed DC 16 CON save or be deafened and pushed 15 ft.
- Fey Mirage. Pool ripples, creating illusory duplicates of Bhalros (three mirror images, vanish if struck).
- Rending Branches. Trees sway unnaturally, sweeping a 20 ft. line for 18 (4d8) bludgeoning, DC 16 DEX save half.
Previous Versions
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9/9/2025 10:57:21 PM
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9/9/2025 10:59:28 PM
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