| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +3 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +6 |
| CHA | 18 | +4 | +7 |
Magic Resistance. The archangel has Advantage on saving throws against spells and other magical effects.
Brave. The archangel has Advantage on saving throws to resist or end the Frightened condition.
Divine Blessing. The AC of the archangel includes its Charisma modifier.
Spellcasting. The archangel casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15) :
At will : Detect Evil and Good
1/day : Heroism* (level 3 version)
* Concentration spells
Multiattack. The archangel makes two attacks, using Longsword, Unarmed Strike, or Radiant Bolt in any combination.
Longsword. Melee Weapon Attack : +7 to hit, reach 5 ft., one target. Hit : 9 (1d10 + 4) Slashing Damage plus 9 (2d8) Radiant damage.
Unarmed Strike. Melee Weapon Attack : +7 to hit, reach 5 ft., one target. Hit : 5 (1d4 + 4) Bludgeoning damage and 9 (2d8) Radiant damage, and the target is subjected to the following effect. Strenght saving throw, DC 15, Failure : The target is either pushed 5 feet straight away from the angel or drops one item it is holding (archangel's choice).
Radiant Bolt. Ranged Spell Attack : +7 to hit, range 120 ft., one target. Hit : 13 (2d8 + 4) Radiant damage, and the next attack made against the target before the end of the archangel's next turn is made with Advantage.
Divine Magic (3/Day). The archangel casts Command, Compelled Duel* , or Sanctuary using the same spellcasting ability as Spellcasting.
Shape-Shift. The archangel shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed and Wing attack are available only in its true form. Any equipment it's wearing or carrying isn't transformed.
Parry. Trigger : The archangel is hit by an attack roll it can see. Response : The archangel adds 3 to its AC against that attack, possibly causing it to miss
Description
Archangels are, just like their angel brethren, androgynous humanoids able to shapeshift to hide their celestial nature. However, their true form differs, with massive wings, muscular, chiseled builds, bright golden eyes, and the halo of bright light emanating from behind their head, acting as personifications of strength and duty on the material plane.
Archangels are sent to the various planes with a mission : to smite their deity's enemies, whether it be by responding to the call of a cleric in a time of need, being part of a commando under the orders of a higher-ranked celestial, or by going on a lone crusade. Archangels are extremely goal-driven, striving at every waking moment to make any form of progress toward their objective. The archangels are more common in the celestial realms, where they could be considered to be footsoldiers.
CR 6 : DCR 5 - OCR 7
Round 1, 2 & 3 : Multiattack : Longsword x2 (for damage) or Unarmed Strike (to reposition foes) + Bonus action Spell : Sanctuary (To hold the frontline or protect ally)/ Command or Compelled Duel (to take the aggro and debuff foes)
If opponents are strong in melee, take to the sky after attacking and use Parry reaction to defend from the opportunity attack, following with Radiant Bolts attacks
Previous Versions
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12/19/2022 8:39:51 PM
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12/24/2022 12:16:01 AM
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12/24/2022 1:20:49 AM
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12/24/2022 5:21:29 PM
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12/27/2022 12:25:28 AM
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1/17/2023 8:42:30 PM
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8
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2/21/2023 9:02:08 AM
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2/21/2023 11:13:33 AM
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3/19/2023 5:44:54 PM
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3/23/2023 8:06:25 PM
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10
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10/11/2024 4:09:24 PM
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15
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2/27/2025 9:41:18 AM
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2/27/2025 9:56:07 AM
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4/11/2025 10:58:13 AM
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2/6/2026 8:56:29 AM
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30
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