Armor Class
16
(natural armor)
Hit Points
44
(6d10 + 12)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
15
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge. If the arapaima moves at least 20 ft. straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Hold Breath. The arapaima can hold its breath for 20 minutes.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.
Description
A large, missile shaped prehistoric fish coated in tough scales. They have been known to leap out of the water if harrassed.
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