| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Flyby. The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Proficiency Bonus of the Beast equals your Proficiency Bonus.
Multiattack. The beast makes 2 Rend attacks.
Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 8 (1d8 + 8) Piercing damage.
Description
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/21/2022 10:45:06 PM
|
12
|
19
|
--
|
Coming Soon
|
|
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6/29/2022 12:02:34 AM
|
15
|
5
|
1.5
|
Coming Soon
|
|
|
9/10/2025 2:26:36 AM
|
43
|
61
|
2
|
Coming Soon
|
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