AC 16 (natural armor)    Initiative +0 (10)
HP 35 (3d10 + 5)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 4 −3 −3
WIS 14 +2 +2
CHA 5 −3 −3
Senses Darkvision 60 ft.; Passive Perception 12
Languages (understands the languages you speak)
CR 0 (XP 10; PB +2)
Traits

Flyby. The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Proficiency Bonus of the Beast equals your Proficiency Bonus.

 

Actions

Multiattack. The beast makes 2 Rend attacks.

Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 7 (1d8 + 9) Piercing damage.

Description

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Previous Versions

Name Date Modified Views Adds Version Actions
5/21/2022 10:56:18 PM
7
18
--
Coming Soon
6/29/2022 12:03:04 AM
16
6
1.5
Coming Soon
9/10/2025 2:26:43 AM
42
53
2
Coming Soon

Monster Tags: Misc Creature

EtiZuni

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