Large Monstrosity
AC 15 Natural Armor    Initiative +6 (16)
HP 150 (10d10 + 100)
Speed 100 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 13 +1 +1
Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 60ft; Passive Perception 10
Languages None
CR 9 (XP 5,000; PB +4)
Traits

Flesh Battering Ram. The Crusher can only move in strait lines as the more it moves the more damage it does to creatures. For every 5ft of movement the Crusher does an additional 1d10 damage to a maximum of 50ft. If there is a creature or object within 5ft when the Crusher ends its movement it takes this damage. 

Crusher, oh wait that's me! This creature does double damage to objects. 

Horrific Death. When The Crusher dies, it chooses to either expend a use of horrific regeneration, or explode into two Evolved Wolves which immediately take their turn. 

Actions

 Multi Attack. The Crusher makes 2 claw attacks and 1 crush attack. 

Claw. Melee Weapon Attack: +10 to hit, 1 target., reach 5ft. Hit 17(5d6) slashing damage. If the target is hit by this attack, they are grappled. 

Crush. Constitution Saving Throw DC18. Failure: take 45(10d8) bludgeoning damage and begin to suffocate. This mirrors the silenced effect for the rules of spells with verbal components or verbal commands. A creature affected by this attack has a number of rounds to break free equal to their CON modifier to a minimum of one. If they do not break free then are instantly dead. Success: Half Damage only. 

Reactions

Horrific Regeneration 1/day. When this creature drops to 0 hit points it instead gains 50 hit points. Gaining an additional 10 hit points at the start of its next 3 turns. 

Description

A flesh battering ram rampages through the lands destroying all in its wake, crushing the life out of all things that walk, crawl, or fly. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2025 2:16:53 AM
8
1
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Coming Soon
Bodingus

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