Undead Fortitude. If damage reduces Copperhead to 0 hit points, he can make a Constitution saving throw with a DC of 2 + the damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 hit point instead.
Charismatic, for a Zombie. If damage from Copperhead reduces a creature to 0 HP and the creature dies, it rises as a sea zombie, aligned and allied with Copperhead, the next time night falls.
Copper Head. Copperhead is immune to any attempt at controlling him by a hostile necromancer so long as he has his copper helmet on. If it's knocked off, he becomes as susceptible to control as any other undead, and gets Disadvantage on Wisdom checks and saving throws.
Cutlass. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned, and take 1 Poison damage at the beginning of each of its turns, until the condition is cured or combat ends.
Flintlock Pistol. Ranged Weapon Attack: +5 to hit, range 25/75 ft., one target. Hit: 4 (1d8 + 3) piercing damage. Requires an Action or Bonus Action to reload.
My Hat! If Copperhead has lost his helmet and it is within his reach, he will try to grab it and put it back on with a Bonus Action.
My Hat! If Copperhead has lost his helmet and it is within his reach, he will try to grab it and put it back on with a Reaction.
Description
Copperhead is easily the smartest zombie most people have ever met--if, of course, they are open-minded enough to speak rationally with him rather than attack or run away screaming. When his small island village was transformed into a town of zombies, he was the only one who kept control of his faculties, and was eventually able to persuade the crew of a passing privateer ship to help him put an end to the tragic situation. He joined the ship on its journeys when the job was done. He's generally good-humored about his lot in life, and has learned to disguise his looks, as well as his smell, beneath layers of clothing and perfume to avoid detection by casual observers.
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