Gargantuan Construct, Unaligned
Armor Class 15 Wood
Hit Points 200 (1d8)
Speed 40 ft., Spelljamming Speed: 80 million miles per 24 hours
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Damage Threshold. 15

Fly Speed. 40 ft

Spelljamming Speed. 80 million mi (day)

Landing. Land

Cargo. 21 tons

Crew. 12

Total Creatures. 33

Keel/Beam. 130ft / 135ft

 Weapons: Ballistae (2), Mangonel, Blunt Ram

Actions

Fire Ballistae. (Crew: 3 each)

Armor Class: 15

Hit Points: 50

It takes 1 action to load a ballista, 1 action to aim it, and 1 action to fire it. 

Bolt. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 3d10 piercing damage.


Fire Mangonel. (Crew: 5)

Armor Class: 15

Hit Points: 100

It takes 2 actions to load a mangonel, 2 actions to aim it, and 1 action to fire it. 

Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can't hit targets within 60 feet of it), one target. Hit: 5d10 bludgeoning damage.


Blunt Ram. 

 Armor Class: --

Hit Points: --

The ship's spelljammer can make the following attack when the ship runs into another object or into a Gargantuan creature. 

Blunt Ram. Melee Weapon Attack: +8 to hit, range 0 ft. one object or Gargantuan creature. Hit: 16d10 bludgeoning damage. The angelship takes half as much damage and comes to a dead stopMiss: The attack deals no damage, the target moves into the nearest unoccupied space that isn't in the angelship's path, and the angelship can continue moving if it has any movement left. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CypherCA