Medium Humanoid (Gith), Chaotic Good
Armor Class 11 Light armor
Hit Points 12 (4d6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Skills Animal Handling +6, Athletics +2, History +2, Nature +4, Perception +6, Stealth +6, Survival +6
Senses Passive Perception 16
Languages Common, Gith
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting (Psionics.) Amith can cast Mage Hand (the hand is invisible) at will. She can cast Plane Shift and Telekinesis once per day. She uses Intelligence as her spellcasting ability for these spells and does not require material components.

Actions

Multiattack. Amith makes two attacks of any kind available to her.

Zerth Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6)+3 Slashing damage plus 3 (1d6) Psychic damage.

Telekinetic Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 4 (1d6) force damage.

Spellcasting (Ranger). Amith can cast Cure Wounds, Hunter's Mark, and Detect Magic, a combined total of four times per day. She can cast Lesser Restoration twice per day.

Bonus Actions

Astral Step (Recharge 4–6). Amith teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see.

 

Reactions

Astral Step (Recharge 4–6). If Astral Step is available, Amith can use it as a Reaction after taking damage.

Description

Amith is a former Githzerai ranger who went rogue and became Githvyrik. Her beastly companion is a gith of a different sort: Doman, an Athasian Gith.

Jono11

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