Medium Humanoid (Gith), Typically Chaotic Neutral
Armor Class 12 Breastplate
Hit Points 12 (4d6)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Gith
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Gith Psionics. Azar can cast Mage Hand (the hand is invisible) at will. He can cast Plane Shift and Telekinesis once per day. He uses Intelligence as his spellcasting ability and does not require material components. Azar also adds 1d4 Psychic damage to all successful attacks.

Actions

Multiattack. Azar makes two attacks of any kind available to him.

Short Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage.

Pistol. Ranged Attack: +5 to hit, range 25/75 ft., one target. Hit: 4 (1d6) piercing damage.

Telekinetic Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 4 (1d6) force damage.

Bonus Actions

Astral Step (Recharge 4–6). Azar teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.

 

Reactions

Astral Step (Recharge 4–6). If Astral Step is available, Azar can use it as a Reaction after taking damage.

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2025 9:46:50 AM
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9/10/2025 9:48:56 AM
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9/10/2025 10:22:13 AM
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Jono11

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