Gith Psionics. Azar can cast Mage Hand (the hand is invisible) at will. He can cast Plane Shift and Telekinesis once per day. He uses Intelligence as his spellcasting ability and does not require material components. Azar also adds 1d4 Psychic damage to all successful attacks.
Multiattack. Azar makes two attacks of any kind available to him.
Short Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage.
Pistol. Ranged Attack: +5 to hit, range 25/75 ft., one target. Hit: 4 (1d6) piercing damage.
Telekinetic Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 4 (1d6) force damage.
Astral Step (Recharge 4–6). Azar teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
Astral Step (Recharge 4–6). If Astral Step is available, Azar can use it as a Reaction after taking damage.
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