custum
alpha: creatures are commpelled to follow their orders
tough: -3 damage from all sources
bone crushing bite: disadvantage: 3 d20 damage: special rule: 1 d20 15 or above for saving throws if saving throw failed 1 bone is crushed: crushed bones for example a crushed arm is unusable
tail whip: 4 d6 blunt damage
gashing wound: 5 d6 slashing damage
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
this creature is known for its cravinge to lead often becomeing the alpha of generaly weak group sometimes they include other alpharate often leading to fights for leadershinp and normaly the strongest is the leader and sometimes there will be an pack of alpharate in that case normally only the new members try to becom leader
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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