Large Beast
Armor Class 15 naturale
Hit Points 100 (10d20)
Speed
STR
15 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
13 (+1)
WIS
17 (+3)
CHA
5 (-3)
Senses Passive Perception 15
Languages knows all non huminoid
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

custum

alpha: creatures are commpelled to follow their orders

tough: -3 damage from all sources

 

Actions

bone crushing bite: disadvantage: 3 d20 damage: special rule: 1 d20 15 or above for saving throws if saving throw failed 1 bone is crushed: crushed bones for example a crushed arm is unusable

tail whip: 4 d6 blunt damage

gashing wound: 5 d6 slashing damage

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

this creature is known for its cravinge to lead often becomeing the alpha of generaly weak group sometimes they include other alpharate often leading to fights for leadershinp and normaly the strongest is the leader and sometimes there will be an pack of alpharate in that case normally only the new members try to becom leader

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestGrasslandHillMountain

trentkuhr

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