Small Beast, Neutral Good
Armor Class 16 Chitinous Hide
Hit Points 55 (10d8 + 10)
Speed
STR
18 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +6, CON +3
Skills Athletics +6, Perception +3
Gear Potion of Growth: When consumed, Boro's size doubles in all dimensions, and his weight is multiplied by eight. This growth increases his size by one category—from Small to Medium. While enlarged, Boro's weapon attacks deal an extra 1d4 damage. Knapsack: Contains essential adventuring gear and personal items.
Senses Darkvision, Passive Perception 1
Languages Common, Sylvan Common, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Insectoid Form. Boro's unique form grants him advantage on saving throws against being knocked prone.

 

Chitinous Hide. Boro's hard exoskeleton provides a natural armor bonus.

 

Beetle Horn. Boro can use his horn to push or shove targets, granting him advantage on Strength (Athletics) checks to shove.

 

Climber. Boro can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

 

Small but Sturdy. Despite his size, Boro can carry, push, drag, or lift twice the weight a creature of his size normally could.

 

Lantern of Hope. The lantern hanging from Boro's horn emits bright light in a 10-foot radius and dim light for an additional 10 feet. Allies within the bright light have advantage on saving throws against fear effects.

Action Surge (1/Short Rest). Take one additional action on your turn.

Actions

Multiattack. Boro makes two attacks with his grand greatsword.

 

Grand Greatsword. Melee Weapon Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 2d6+4 [slashing] damage.

 

Bonus Actions

Second Wind (1/Short Rest). As a bonus action, regain 1d10+3 hit points.

Reactions

None

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Boro the Burdened is a striking figure, a rhinoceros beetle spirit guide with a robust, chitinous body that gleams with a deep, earthy sheen. Atop his head rests a daisy and a small clay pot, symbols of his connection to nature and the burdens he bears. A grand greatsword is strapped to his back, a testament to his prowess in battle. Hanging from his horn is a delicate lantern, glowing warmly with the light of his firefly companion, casting a reassuring glow through the darkest nights. Despite his small stature, Boro's presence is formidable, embodying strength, resilience, and the unwavering spirit of a true guardian. Boro's character embodies resilience and hope, carrying both physical and emotional burdens with grace. His lantern, lit by his companion firefly, serves as a beacon of hope for his allies.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SlickPlaizier

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