Medium Humanoid (Human), Lawful Good
AC 18 Dragonplate Armor    Initiative +2 (12)
HP 188 (16d8 + 96)
Speed 35 ft.
Mod Save
STR 20 +5 +9
DEX 14 +2 +2
CON 22 +6 +10
Mod Save
INT 12 +1 +1
WIS 14 +2 +6
CHA 18 +4 +8
Skills Athletics +9, Intimidation +8, Persuasion +8
Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities Frightened
Senses Passive Perception 17
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Vanguard’s Aura. Allies within 30 ft. gain +2 AC. At the start of their turn in the aura, allies gain 4 temp hp.
Unyielding Presence. When reduced to 0 hp, makes DC 15 Con save to drop to 1 hp instead (2/day).
Draconic Plate. Cannot be forced moved by nonmagical effects. Creatures that hit him in melee take 5 force damage.

Actions

Multiattack. Three attacks with Verdant Aegisblade.


Verdant Aegisblade (Magical). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) slashing + 7 (2d6) radiant.

  • Shielding Light: On hit, he or ally within 10 ft. gains +2 AC until start of next turn.
  • Soul of the Dragon: On a crit, one ally within 30 ft. heals 10 (3d6) hp.
  • Magical: Counts as magical for overcoming resistance/immunity.
    Dragonflare (Recharge 5–6). Ground-slam with radiant burst. Enemies of choice in 20 ft. make DC 16 Con save or take 27 (6d8) radiant and are blinded until end of next turn. Allies instead heal 15 (3d8+2).
Bonus Actions

Inspiring Rally (3/day). Up to 3 allies within 30 ft. may use their reaction to move up to half speed and make one weapon attack.

Reactions

Aegis of the Vanguard. When ally within 10 ft. is hit, he takes the damage instead and gains +2 AC until start of next turn.
Emerald Counterflare (Recharge 6). When hit by melee, attacker must make DC 16 Dex save or take 14 (4d6) radiant and be pushed 10 ft.

Kali26

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