Medium Humanoid, Chaotic Evil
AC 15 plate    Initiative +2 (12)
HP 92 (5d12)
Speed 45 ft.
Mod Save
STR 25 +7 +10
DEX 18 +4 +4
CON 21 +5 +8
Mod Save
INT 9 −1 −1
WIS 16 +3 +3
CHA 14 +2 +2
Skills Athletics +26, Perception +21, Stealth +21, Survival +23
Resistances Acid
Immunities Incapacitated
Gear plate armor, greataxe
Senses Darkvision 60ft; Passive Perception 22
Languages none
CR 5 (XP 1,800; PB +3)
Actions

multiattack. the beastman attacks with 3 one-handed swings.

one-handed double swing. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: 8 (1d8 + 5) slashing damage.

spinning slice. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. hit: 10 (2d6 + 5) slashing damage.

2-hand slam. Melee Weapon Attack: +9 to hit, reach 10ft., 4 target. Hit: 15 (2d8 + 7) Bludgeoning damage.

Bonus Actions

Barbaric roar. when the beastman uses this he gets a + 1 to all attacks for his next turn

Description

Beastmen from the doomed Farum Azula, the slowly crumbling ruins in the skies. These ruins are said to be the remains of a giant mausoleum enshrining an ancient dragon, guarded by chosen beastmen who wield weapons clad in lightning.

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2025 1:42:24 AM
0
1
5
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Habitat: Urban

Aerialist

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