Medium Elemental, Lawful Neutral
Armor Class 13 Fish Scales and Goat Hide
Hit Points 47 (7d8 + 19)
Speed 55 ft.
STR
16 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +6, CHA +11
Damage Resistances Cold, Damage from Spells
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Unconscious
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Vigilance The Capricorn has advantage on Insight, Investigation, and Perception checks that use smell or hearing. In addition, the Capricorn cannot be surprised unless it is unconscious or the target is invisible.

Magical Nature The Capricorn has advantage on saving throws against spells and other magical effects.

Actions

Multiple Attacks A Capricorn makes two attacks, one with its psychic ram and one with its hooves.

Psychic Ram Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) psychic damage.

Hooves Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 +5) bludgeoning damage.

Psychic Charge. If the Capricorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage.

 

Reactions

Territorial As a bonus action, the Capricorn can move up to its speed toward a hostile creature that it can see.

Mythic Actions

Zodiac Sign A Capricorn arrives under its sign, where earth and water meet, simply to play and have a good time. It can always do this, even if it was killed in battle. Once per year, a Capricorn may use one point of the zodiac to cause itself to exist.

Respawn (One Zodiac Point) Although killed, the Capricorn returns, ever bright-eyed and ambitious to enjoy its time at the beach.

Description

Capricorns, the Capricorn, is the last of the zodiac, and must wait until its annual rebirth if it has died. A Capricorn looks like a goat on the top half and a mermaid on the bottom half. They are magical creatures, elementals of earth and water and also as one twelfth of the Zodiac. It is unknown what happened to the other eleven Zodiac creatures, only that the Capricorn simply cannot stay defeated forever. Even if it is slain, it will again respawn at some future time.

Capricorns are a duality of responsibility and whimsical playfulness. They dutifully guard the seashore, but spend most of their time playing with dolphins, octopi or other Capricorns, if there are any left. It is possible for Capricorns to become vengeful against those who have wronged them, although they won't leave their natural habitat to pursue enemies - they always remember.

Habitat: Coastal

DarwinzPetz

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