AC
14
Initiative
+5 (15)
HP
53
(7d10 + 8)
Speed
45 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 16 | +3 | +5 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +3 |
| CHA | 18 | +4 | +6 |
Immunities
Cold, Thunder
Senses
Passive Perception 11
Languages
Aquan, Common plus one other language
CR
2 (XP 450; PB +2)
Actions
Multiattack. The pirate makes two Scimitar attacks. It can replace one attack with a use of Enthralling Panache.
Scimitar. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d8 + 3) Slashing damage.
Heart of the sea. the pirate regains a number of hitpoints equal to half of their current hit points, this can be done once a day
Comments