Large Dragon
AC 17    Initiative +1 (11)
HP 120 (16d12)
Speed 50 ft., Fly 90 ft.
Mod Save
STR 22 +6 +6
DEX 12 +1 +1
CON 20 +5 +5
Mod Save
INT 8 −1 −1
WIS 13 +1 +1
CHA 14 +2 +2
Senses Passive Perception 11
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Fortified Armor. The dragon has armor made from the bones of deceased dragons, making them more durable to hits

Actions

Toughened bone. The dragon can use its bone armor as a line of defense, granting it (1d12 + 4) temporary HP.

Deafening roar (2 per day). The dragon releases a gruesome roar, forcing any creature within a 20ft radius to make a Wisdom (DC 15) save or be frightened for a round

Fire breath. The dragon spews a 10 ft cone dealing (2d6 + 6) fire damage

Bite the dragon bites down on an enemy, dealing (1d8 + 6) Piercing damage

Claw the dragon uses its claws to scratch at an enemy, dealing (2d6 + 6) slashing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The boneknapper. A dragon of great mystery, it's said that it takes the bones of dead dragons to make armor for itself. If the boneknapper has an incomplete, it's said that it cannot produce a real roar and it comes out more as a strangled cry, but as soon as its armor is complete, its roar is said to level the sound of Thor’s thunder, can easily push Vikings back 10 yards. Although this dragon is threatening-looking, it is gentle and loving when shown affection. A way to do this is to find the missing piece of their armor.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Joshydust

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