Fleshborn. The Fleshborn is resistant to Necrotic damage and immune to Psychic. It is Vulnerable to Fire and Lightning damage.
Tricameral. The Fleshborn can take three Bite attacks when it takes the Attack action.
Sharkskin. The Fleshborn has +2 to its Armor Class (base 13)
Semiaquatic. The Fleshborn has a Swim Speed equal to its walking speed.
Bound. The Fleshborn knows the location of its creator at all times, and can hear their commands while within 1 mile and on the same plane. The creator can use their Bonus Action to order the Fleshborn to take the Attack action.
Multiattack. The Fleshborn makes three Bite attacks or one Slam attack when it takes the Attack action.
Bite. Melee Weapon Attack, +7 to hit, range 5ft., single target
Hit: 3 (1d6) Piercing.
Grapple. When the Fleshborn hits a creature whose size is medium or smaller with all three Bite attacks on its turn, it can attempt to Grapple the target (DC13 STR check)
Slam. Melee Weapon Attack, +10 to hit, range 5ft., single target
Hit: 8 (2d8) Bludgeoning.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Three-Headed Shark Fleshborn is a creature crafted by a Flesh Weaver as their Fleshborn companion.
Material Requirements:
- Three shark heads
- One heart from a Small creature
- The blood of one Hydra
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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