Small Undead (Bard, Warlock), Neutral Evil
Armor Class 19 Natural
Hit Points 303 (22d12 + 160)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
22 (+6)
Saving Throws CON +8, INT +6, WIS +5
Skills Arcana +19, History +12, Insight +8, Perception +8
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 18
Languages All
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Regeneration. The Lich regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point

Legendary Resistance (1/Day, or 3/Day in Lair). If the lich fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Lich makes one Chaos Dagger attack and can cast one spell.

Chaos Dagger. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 6 (2d4) Necrotic damage. Until the start of the slaad’s next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Paralyzed.


Spellcasting.
The lich casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):

At Will: Bestow Curse, Vicious Mockery, Eldritch Blast, Phantom Steed, Tasha's Hideous Laughter
2/Day Each: Inflict Wounds, Vampiric Touch, Spirit Shroud, Summon Fey, Silvery Barbs, Hellish Rebuke
1/Day Each: Cloud of Daggers, Heat Metal, Hold Person, Gaseous Form, Thunder Step, Charm Person,Shield, Counterspell

Reactions

Protective Magic. The lich casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

Legendary Action Uses: 1 (3 in Lair). Immediately after another creature’s turn, the lich can expend a use to take one of the following actions. The lich regains all expended uses at the start of each of its turns.

Frightening Gaze. The lich casts Fear, using the same spellcasting ability as Spellcasting. The lich can’t take this action again until the start of its next turn.

Habitat: Any

Saajix

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