Medium unknown, Neutral Evil
Armor Class 30
Hit Points 1000 (110d12 + 100)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 20
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

hide. if you are not out of sight or in a locker when angler & co. passes by you will be instantly killed

predetermined fate. roll percentile dice to see what action angler & co. will use.
1-30% = angler.
31-50% = pinky. 
51-70% = frogger.
71-85% = chain smoker.
86-96 = blitz.
97-100% = A-60

Actions

angler.  flash lights and come through
pinky.  do not flash lights and come through
chain smoker. come through very slow and release a gas that gives any in it disadvantage on all roles for their next 5 roles.
frogger. flash lights twice and come through, wait at the farthest door, then go back, then go through the farthest door.
A-60. come through after making all player roll a perception check (13+) if succeeded the party is notified and its recommended you go to a locker.

Description

all of these except the multi-monster (A-60) look semi like an angler fish. and are always facing you even if someone else is looking at the entity.

ChaPpYBappY

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