Medium Humanoid (Human), Chaotic Evil
AC 20    Initiative +6 (16)
HP 315 (42d8 + 126)
Speed 30 ft., Fly 20 ft.
Mod Save
STR 17 +3 +3
DEX 16 +3 +10
CON 16 +3 +10
Mod Save
INT 21 +5 +12
WIS 14 +2 +9
CHA 10 +0 +0
Skills Arcana +19, History +12, Insight +9, Perception +9
Vulnerabilities Acid
Immunities Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages All
CR 21 (XP 33,000; PB +7)
Actions

Multiattack. Aurora makes three attacks, using Eldritch Burst or Arthyrys' Curse in any combination.

Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.

Arthyrys' Curse. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of Aurora's next turn.

Spellcasting. Aurora casts two of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Witch bolt (level 6 version) 
2/Day Each: Befuddlement, Antimagic Field, Summon Fey, Summon Elemental, Blade Barrier

Reactions

Protective Magic. Aurora casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Habitat: Any

LasermongerKatt_

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