| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 16 | +3 | +10 |
| CON | 16 | +3 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 21 | +5 | +12 |
| WIS | 14 | +2 | +9 |
| CHA | 10 | +0 | +0 |
Multiattack. Aurora makes three attacks, using Eldritch Burst or Arthyrys' Curse in any combination.
Eldritch Burst. Melee or Ranged Attack Roll: +12, reach 5 ft. or range 120 ft. Hit: 31 (4d12 + 5) Force damage.
Arthyrys' Curse. Melee Attack Roll: +12, reach 5 ft. Hit: 15 (3d6 + 5) Cold damage, and the target has the Paralyzed condition until the start of Aurora's next turn.
Spellcasting. Aurora casts two of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Witch bolt (level 6 version)
2/Day Each: Befuddlement, Antimagic Field, Summon Fey, Summon Elemental, Blade Barrier
Protective Magic. Aurora casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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Posted Oct 9, 2025Note: Use Level 7 or 8 for summoning spells