Strength in Numbers. The number of soldiers the squad has will have a direct effect on how strong it is and how much damage it can do:
- For every 5 soldiers in the squad (rounding to the nearest 5), the squad will gain 10hp. For example, if the squad has 40 soldiers total, then the squad will have 80hp.
- For every 5 soldiers (rounding to the nearest 5) that are proficient with the Bone Breakers an additional d6 can be used in the Bone Break Attack. For example, if the squad has 20 soldiers proficient with the Bone Breakers, then the squad can use up to 4d6 in the Bone Break Attack.
- For every soldier that is proficient with shooting a rifle an additional d8 can be used in the Rifle Shot. For example if the squad has 3 soldiers proficient with the rifle, then the squad can use up to 3d8 in the Rifle Shot.
- For every field medic that the squad has an additional d4 can be used in the healing for Medic Support.
Dwindling Numbers. When the squads hit points lowers to below half of its total hit points all of the effected dice numbers will also be reduced to half and rounding down. for example, if the total number of dice in a Bone Break Attack was originally 7d6 then it will now become 3d6, etc.
Bone Break Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: varies based on number of soldiers in squad (*d6 + 10) bludgeoning damage.
Rifle Shot. Ranged Weapon Attack: +4 to hit, range 80/240 ft., 1 target. Hit: #varies based on number of soldiers in squad (*d8 + 10) piercing damage.
Medic Support. Field medics tend to the wounded soldiers. The number of healing varies based on number of soldiers in squad (*d4 + 5)
Father's Blessing. As a bonus action, Father Seraphin can bestow a blessing on any spellcaster. This blessing will boost the spell casters ability for 10 rounds of combat. This boost includes:
- A boost of +2 to spell save DC
- A boost of +2 to spell attack rolls
- An additional dice to any rolled dice for spells
Retreat. As a reaction, the squad can choose to fall back to the next line of defense. If the squad chooses to retreat then the enemy forces will automatically advance to the next section.
Description
Volunteer soldiers comprised of the citizens of Tin Town. Mostly consisting of miners and almatics, this squad is led by the foreman of the mines, Father Seraphin.
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