Large Monstrosity, Unaligned
Armor Class 17 (natural armor)
Hit Points 82 (9d10 + 27)
Speed 40 ft., Fly 10 ft.
STR
24 (+7)
DEX
12 (+1)
CON
17 (+3)
INT
5 (-3)
WIS
16 (+3)
CHA
7 (-2)
Skills Perception +6
Damage Resistances Necrotic
Senses Blindsight 60 ft, Darkvision 60 ft., Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The batbear has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Blind as a bat. The batbear has disadvantage on Wisdom (Perception) checks that rely on sight.

Bloodsense. The batbear has +5 bonus on Wisdom (Perception) checks against those with open wounds (have taken damage).

Echolocation. The bat can't use its blindsight while deafened.

Actions

Multiattack. The batbear makes three attacks: one with its beak and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (1d10 + 7) piercing damage plus 11 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the batbear regains hit points equal to that amount. The reduction lasts until the target finishes a long rest.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Description

A monstrous cross between giant vampire bat and a bear with pointed ears, sharp teeth and two large leathery wings.

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2022 3:14:19 PM
1
1
1
Coming Soon
12/4/2022 8:25:01 PM
2
1
1.5
Coming Soon
9/12/2025 4:08:09 AM
15
4
2
Coming Soon

Habitat: Forest

Sam_Craters

Comments

Posts Quoted:
Reply
Clear All Quotes