Keen Hearing and Smell. The batbear has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Blind as a bat. The batbear has disadvantage on Wisdom (Perception) checks that rely on sight.
Bloodsense. The batbear has +5 bonus on Wisdom (Perception) checks against those with open wounds (have taken damage).
Echolocation. The bat can't use its blindsight while deafened.
Multiattack. The batbear makes three attacks: one with its beak and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (1d10 + 7) piercing damage plus 11 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the batbear regains hit points equal to that amount. The reduction lasts until the target finishes a long rest.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Description
A monstrous cross between giant vampire bat and a bear with pointed ears, sharp teeth and two large leathery wings.
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