Medium or Small Humanoid, Neutral
AC 15    Initiative +1 (11)
HP 26 (4d8 + 8)
Speed 30 ft.
Mod Save
STR 15 +2 +4
DEX 13 +1 +1
CON 14 +2 +4
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 11 +0 +0
Skills Perception +2
Gear [Tooltip Not Found], [Tooltip Not Found],
Senses Passive Perception 12
Languages Common
CR 1/2 (XP 100; PB +2)
Traits

Arena Savagery. When the Bloodlance Guard reduces a creature to 0 hit points, it can use it´s bonus action, to make melee attack against another creature within reach.

 

Actions

Bloodlance (Spear). Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Net. Ranged weapon Attack: +3 to hit, range 5/15 ft., one target. Hit: The target is restrained. DC 10 strength check to break free.

Description

I created a variety of specialized guards as an alternative to the basic stat block. The Bloodlance Guard is a support unit that restrains their enemies with nets.

In my campaign world the Bloodlance Guards are the soldiers of house Seranth, which controlls the gladiator arenas throughout the realm and also deals in illegal slavery.

Habitat: Any

Durael_the_Vampire

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