Armor Class
10
Hit Points
3
(1d4 + 1)
Speed
30 ft., Climb 20 ft.
STR
2
(-4)
DEX
16
(+3)
CON
4
(-3)
INT
4
(-3)
WIS
10
(+0)
CHA
7
(-2)
Damage Resistances
Cold
Senses
Passive Perception 11
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Luck. The chinchilla has advantage on all ability checks and saving throws.
Dust Bath: The chinchilla can roll around and kick up dust that gives up to 5 creatures within 20 ft. inspiration.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
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