Large Celestial, Lawful Good
AC 14 Natural armor    Initiative +7 (17)
HP 19 (3d8 + 2)
Speed 40 ft.
Mod Save
STR 15 +2 +4
DEX 14 +2 +4
CON 14 +2 +4
Mod Save
INT 15 +2 +4
WIS 12 +1 +3
CHA 20 +5 +7
Skills Perception +5, Stealth +4
Resistances Cold, Radiant
Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 10 ft., Darkvision 60 ft., Truesight 10 ft.; Passive Perception 13
Languages Understands Celestial, Sylvan, and Common but can't speak
CR 1/2 (XP 100; PB +2)
Traits

Alert. When the Barakiel rolls Initiative, it adds +5 to the roll (included in the Initiative Bonus).

Keen Hearing and Smell. The Barakiel has Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Speak With Beasts and Plants. The Barakiel can communicate with Beasts and Plants as if they shared a language.

Running Leap. With a 10-foot running start, the barakiel can Long Jump to 20 feet.

Healing Touch (2/day). The barakiel touches a creature with its paws. The target magically regains 11 (2d8 + 2) Hit Points. In addition, the touch removes all diseases and ends the Poisoned condition.

Redemptive Touch (1/day). The Barakile touches a creature with its nose. The target is receives the benefit of a Lesser or Greater Restoration spell, and gains 10 Temporary Hit Points. If the creature is Evil, it must succeed on a DC 13 Charisma saving throw or have its alignment shift one step closer to Lawful Good for the next 24 hours. 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) Piercing damage. If the target has 50 current Hit Points or less, it must succeed on a DC 13 Wisdom saving throw or fall Unconscious for 1 minute, or until someone uses an action to shake or slap the target awake. A target immune to the Charmed condition isn't affected by this feature.

Teleport (Recharge 4–6). The Barakiel magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Before or after teleporting, the Barakiel can make one bite attack.

Description

A Barakiel is a longhaired, jumbo-sized celestial dog of great intellect, similar in appearance to a real life husky, saint Bernard, chow-chow, samoyed, or great pyrenee. Like Couatls, they were created by a benevolent god as watchful guardians, protecting the young, the weak, and lost travellers.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2025 4:51:54 PM
395
22
SS1
Coming Soon

Monster Tags: Angel

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Benz74M

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