| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +11 |
| DEX | 12 | +1 | +1 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 9 | −1 | −1 |
Keen Smell. The Sharkenbear has advantage on Wisdom checks (Perception) that use smell.
Rend. As a bonus action after the sharkenbear uses the attack action, the sharkenbear rends the flesh of its target as it finishes it's attack. It deals an additional 14 slashing damage if two bites hit, or 28 slashing damage if all three bite attacks hit the same target.
Spellcasting. The Sharkenbear is a 7th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 15, +5 to hit with spell attacks). It requires no material components to cast it's spells. The Sharkenbear has the following druid spells prepared:
Cantrips (at will): resistance, druidcraft
1st level (4 slots): faerie fire, speak with animals
2nd level (3 slots): moonbeam, protection from poison
3rd level (3 slots): conjure animals, speak with plants
4th level (1 slots): Sharknado
Multiattack. The Sharkenbear makes one bear bite and two shark bite attacks. If at least two bite attacks hit the same target, the sharkenbear can rend as a bonus action.
Bear Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) piercing damage.
Shark Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) piercing damage.
The Sharkenbear can take 3 legendary actions, choosing from the options below: Only one legendary action option can be used at a time and only at the end of another creatures turn. The Sharkenbear regains spent legendary actions at the start of it's turn.
Move. The sharkenbear moves up to its speed without provoking opportunity attacks.
Shark Bite. The sharkenbear makes a shark bite attack.
Spell (costs 2 actions). The sharkenbear casts a spell with the casting time of an action or bonus action.
Description
Literally a bear with freakin sharks for hands.
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