AC 18 (natural armor)    Initiative +0 (10)
HP 55 (5d10 + 5)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 18 +4 +4
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 4 −3 −3
WIS 14 +2 +2
CHA 5 −3 −3
Senses Darkvision 60 ft.; Passive Perception 12
Languages (understands the languages you speak)
CR 0 (XP 10; PB +2)
Traits

Pack Tactics. The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Water Breathing. The beast can breathe only underwater.

Proficiency Bonus of the Beast equals your Proficiency Bonus.

 

Actions

Multiattack. The beast makes 3 Rend attacks.

Rend. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 9 (1d8 + 11) Piercing damage.

Description

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2022 9:05:37 PM
1
9
--
Coming Soon
6/29/2022 12:17:40 AM
2
0
1.5
Coming Soon
9/12/2025 10:29:20 PM
6
36
2
Coming Soon

Monster Tags: Misc Creature

EtiZuni

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