AC 19 (natural armor)    Initiative +2 (12)
HP 70 (7d10)
Speed 30 ft., Fly 40 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 16 +3 +3
Resistances Radiant
Immunities Charmed, Frightened
Senses Darkvision 60 ft.; Passive Perception 12
Languages Celestial (understands the languages you speak)
CR 0 (XP 10; PB +2)
Traits

Proficiency Bonus of the Celestial equals your Proficiency Bonus.

 

Actions

Multiattack. The celestial makes 4 attacks

Radiant Bow. Ranged Attack Roll: Bonus equals your spell attack modifier to hit, range 600 ft. Hit: 16 (2d6 + 10) Radiant damage.

Healing Touch (1/Day). The celestial touches another creature. The target magically regains 16 (2d8 + 8) hp.

 

Description

You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2025 11:57:27 PM
61
74
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Coming Soon

Monster Tags: Angel

EtiZuni

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