Gargantuan Dragon (Chromatic, Metallic), Chaotic Evil
AC 22 Natural Armor    Initiative +20 (30)
HP 496 (32d20 + 160)
Speed 60 ft., Fly 120 ft.
Mod Save
STR 28 +9 +17
DEX 18 +4 +4
CON 20 +5 +13
Mod Save
INT 20 +5 +5
WIS 22 +6 +14
CHA 30 +10 +18
Skills Insight +14, Intimidation +18, Perception +22, Stealth +12
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Cold, Lightning; Charmed, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft.; Passive Perception 32
Languages Celestial, Common, Draconic
CR 26 (XP 90,000; PB +8)
Traits

Legendary Resistance (5/Day). If the Blue Eyes Chaos MAX Dragon fails a saving throw, it can choose to succeed instead.

Chromatic Awakening (Recharges after a Short or Long Rest). If the Blue Eyes Chaos MAX Dragon would be reduced to 0 hit points, its current hit point total instead resets to 400 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the Blue Eyes Chaos MAX Dragon's Defense Piercing trait is replaced with the Defense Sundering trait and it can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 90,000 XP (180,000 XP total) for defeating the Blue Eyes Chaos MAX Dragon after its Chromatic Awakening activates.

Unusual Nature. The Blue Eyes Chaos MAX Dragon doesn’t require food or drink.

Flyby. The Blue Eyes Chaos MAX Dragon doesn't provoke opportunity attacks when it flies out of an enemies reach.

Chaos with Eyes of Blue. Blue Eyes Chaos MAX Dragon possess a body overflowing with chaotic magic, imbuing its melee attacks with an additional 4 (1d8) damage on each successful hit.  The damage type of this extra damage is determined by the number rolled on the additional dice:

  • 1 - Acid
  • 2 - Cold
  • 3 - Fire
  • 4 - Force
  • 5 - Lightning
  • 6 - Poison
  • 7 - Psychic
  • 8 - Thunder

Magic Weapons. The Blue Eyes Chaos MAX Dragon's weapon attacks are magical.

Magic Resistance. The Blue Eyes Chaos MAX Dragon has advantage on saves against all spells and spell like abilities.

Defense Piercing. When the Blue Eyes MAX Chaos Dragon makes a weapon attack and misses, the target still takes the dragon's Strength Modifier (9) as non-resistible damage.

Defense Sundering (Replaces Defense Piercing after Chromatic Awakening activates). When the Blue Eyes MAX Chaos Dragon makes a weapon attack and misses, the target still takes double the dragon's Strength Modifier (18) as non-resistible damage.

Actions

Multiattack. The Blue Eyes Chaos MAX Dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.  It can replace its bite attack with a use of Spellcasting.

Bite. Melee Attack Roll: +17, reach 15 ft. Hit: 20 (2d10 + 9) Piercing damage plus 13 (2d12) Lightning damage plus 4 (1d8) Variable damage.

Claw. Melee Attack Roll: +17, reach 10 ft. Hit: 18 (2d8 + 9) Slashing plus 4 (1d8) Variable damage.

Tail. Melee Attack Roll: +17, reach 20 ft. Hit: 19 (2d10 + 9) Bludgeoning damage plus 4 (1d8) Variable damage.  If the target is a creature, it must succeed on a DC 25 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Call of Chaos (3/day). The Blue Eyes Chaos MAX Dragon unleashes a roar filled with its chaotic essence, scrambling the rules of reality to a degree.  Each creature of the Blue Eyes Chaos MAX Dragon's choice that is within 120 feet of the dragon must succeed on a DC 26 Wisdom saving throw.  Every creature that fails has their Ability and Proficiency modifiers set to 0 until the end of the Blue Eyes Chaos MAX Dragon's next turn.  A creature that saves is unaffected.

The Blue Eyes Chaos MAX Dragon can only use this ability three times per battle.

Chaos Burst Stream (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 300-foot-long, 10-foot-wide Line. Failure: 98 (15d12) Force damage. Success: Half damage.

Spellcasting. The Blue Eyes Chaos MAX Dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 26, +18 to hit with spell attacks):

At Will: Detect Magic, Chaos Bolt (Level 4 version), Phantasmal Force, Enemies Abound

3/Day Each: Counterspell, Crown of Madness, Confusion, Scatter

1/Day Each: Sickening Radiance (no Concentration), Reverse Gravity (no Concentration), Synaptic Static, Mental Prison

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the Blue Eyes Chaos MAX Dragon can expend a use to take one of the following actions. The Blue Eyes Chaos MAX Dragon regains all expended uses at the start of each of its turns.

Tail Attack. The Blue Eyes Chaos MAX Dragon makes a Tail attack.

Chaos Flare. The Blue Eyes Chaos MAX Dragon uses Spellcasting to cast Chaos Bolt (Level 4 version). The dragon can’t take this action again until the start of its next turn.

Wingbeat of Giant Dragon (Costs 2 Actions). The Blue Eyes Chaos MAX Dragon beats its wings. Each creature within 20 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 16 (2d6 + 9) Bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Chaos Lightning (Costs 3 Actions). The Blue Eyes Chaos MAX Dragon exhales a breath of lightning in a 40- foot cone. Each creature in that line must make a DC 21 Dexterity saving throw, taking 45 (10d8) Lightning damage on a failed save, or half as much damage on a successful one.

Mythic Actions

If the Blue Eyes Chaos MAX Dragon's Chromatic Awakening trait has activated in the last hour, it can use the options below as legendary actions.

Bite. The Blue Eyes Chaos MAX Dragon makes one Bite attack.

Chaotic Surge (Costs 2 Actions). The Blue Eyes Chaos MAX Dragon flares with chaotic arcane energy. Each creature in a 60-foot-radius sphere centered on the dragon must succeed on a DC 26 Dexterity saving throw or take 22 (5d8) Force damage.

Chaos Magic (Costs 3 Action). The Blue Eyes Chaos MAX Dragon calls upon its chaotic arcane energy to alter reality in an unforeseen way to produce an unknown effect.  The dragon rolls as if casting from the Dungeon Master's Guide to the Wand of Wonder sheet and produces the resulting effect.

Description

The Blue Eyes Chaos MAX Dragon is what happens when a Blue Eyes Chaos Dragon lives long enough and acquires a strong enough chaotic essence to achieve a similar form of apotheosis as seen in its chromatic dragon ancestors, reaching a level of power approaching that of Tiamat’s mighty aspect.  This nightmarish transformation has elevated the dragon's power to a level not seen in any other Blue Eyes apart from the Blue Eyes Ultimates that can only come in to existence with assistance from the Order with Eyes of Blue.  The only confirmed specimen of a Blue Eyes Chaos MAX Dragon lies in the Elemental Plane of Chaos and is suspected to have evolved from the original Blue Eyes Chaos Dragon after it and its progeny were banished there long ago.  If any other specimens exist, they likely also reside within the Elemental Plane of Chaos.  Should any of them be summoned or find there way to the Material Planes, woe be it to any unfortunate soul who finds themselves in its path.

Habitat: Planar (Elemental Chaos)

Celauro

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