Bonding. Dragonettes form intense bonds with family and friends, including friends of other species. They share deep telepathic connections with these bonded partners, similar to those felt by a mage and their familiar. The death of a dragonette causes 1d8 psychic damage to its bonded partner, and vice versa.
Built for Scouting. The dragonette ignores its Strength ability score modifier when making Athletics checks. The dragonette has Advantage against attempts to knock it prone.
Compress. The dragonette can squeeze through a space as narrow as 1 inch wide.
Tongue Pick. The dragonette can use its tongue to pick locks and disarm traps, as if its tongue was a set of thieves’ tools. It is proficient in using its tongue in this way.
Keen Senses. Cannot be surprised. The dragonette has advantage on ability checks that rely on sight, hearing, smell, and/or telepathic senses. The dragonette has Advantage against attempts to put it to sleep.
Amphibious. Can breathe air and water.
Multiattack. The dragonette makes up to three attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Stinger (once per day). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Lightning Breath (Recharge 6). The dragonette breathes lightning in a 15-foot cone. Each creature in the area must make a DC 12 Dexterity saving throw, taking 10 (3d6) Lightning damage on a failed save, or half the damage on a successful one.
Repulsive Breath (Recharge 6). The dragonette breathes repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 10 feet away from the dragonette and knocked Prone.
Change Shape. The dragonette magically polymorphs into a beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it falls unconscious or dies. Any equipment it is wearing or carrying is absorbed or borne by the new form. The dragonette retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Teleportation. The dragonette can teleport as a Bonus Action to any place it can see or has recently (within this combat or 10 minutes if out of combat) seen, or an ally in telepathic contact can see or has recently seen, within 100 feet.
Quick Withdrawal. If the dragonette is the target of a successful melee attack, before damage is rolled it can use its Reaction to leap or fly out of the attacker's reach without provoking opportunity attacks.
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