Keen Hearing and Smell. The blight has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The blight has advantage on an attack roll against a creature if at least one of the blight's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage.
Essence of Nim (Recharge 5–6). The blight exhales pure Nim essence in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Fiends that take the form of other-worldly creatures, blights are the result of corrupting a mortal's soul. They are thus embedded with the essence of Nim. This can happen either by a mortal's soul being judged as irredeemable and sent to Nim, or by a mortal being indoctrinated into The Cult of The Raven King and giving up their soul to be used as a node for Nim to latch onto.
Comments