Medium Fiend, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Immunities Necrotic
Condition Immunities Frightened, Unconscious
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The blight has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The blight has advantage on an attack roll against a creature if at least one of the blight's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage.

Essence of Nim (Recharge 5–6). The blight exhales pure Nim essence in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Fiends that take the form of other-worldly creatures, blights are the result of corrupting a mortal's soul. They are thus embedded with the essence of Nim. This can happen either by a mortal's soul being judged as irredeemable and sent to Nim, or by a mortal being indoctrinated into The Cult of The Raven King and giving up their soul to be used as a node for Nim to latch onto.

Habitat: MountainUnderdark

lonewriter727

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