Tiny Undead, Any Alignment
AC 13 (natural armor)    Initiative +0 (10)
HP 6 (2d4 + 2)
Speed 0 ft.
Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 10 +0 +2
WIS 10 +0 +2
CHA 10 +0 +0
Vulnerabilities Bludgeoning
Resistances Necrotic
Immunities Cold, Poison; Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Has the ability to speak at least one language its creator understands
CR 1/8 (XP 25; PB +2)
Traits

Magic Resistance. The Awakened Skull has Advantage on saving throws against spells and other magical effects.

Spellcasting. At the DM's option, a skull awakened with the soul of a deceased Cleric, Druid, or Wizard can have the ability to cast the Thaumaturgy, Druidcraft, Dancing Lights or Prestidigitation cantrip, requiring only Verbal components. 

Undead Nature. The Awakened Skull doesn't require air, food, drink, or sleep.


Actions

Bite. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Reactions

Bite. The Awakened Skull bites a creature that touches it.

Description

The Awakened Skull-- normally created with the Awaken Skull spell (BenzM public homebrew) -- shares the alignment, personality, voice, and Charisma score of a random deceased soul (determined by the DM), but remembers nothing of that person's life (not even its name). In effect, it suffers from amnesia with regards to the events of its former life.

Casting a Dispel Magic on the skull suppresses its animation for 1 hour. As long as it has at least 1 Hit Point remaining, the awakened skull regains 1 Hit Point whenever a Mending spell is cast on it.

Image credit: AI (ChatGPT), following my prompt.

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2022 5:25:27 PM
81
16
1
Coming Soon
4/19/2022 5:26:36 PM
79
0
2
Coming Soon
9/13/2025 3:05:13 PM
125
4
2.5
Coming Soon

Monster Tags: NPC

Habitat: SwampUnderdarkUrban

Benz74M

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