Medium Humanoid, Chaotic Neutral
Armor Class 18 Plate
Hit Points 400 (40d10)
Speed 45 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
30 (+10)
Skills Acrobatics +8, Stealth +8
Damage Resistances Damage from Spells
Senses Blindsight Only if Ikaros is nearby, Passive Perception 20
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Ikaros. Alexios cannot be surprised and has blindsight up to 60ft.

Champion. Alexios crits on a roll of 18 or higher.

Isu Blood. Alexios takes half damage caused by spells and cannot be affected by non-damaging spells unless he is willing.

Achilles Heel. Alexios takes triple damage when struck on the back.

A life of grief and sorrow. Alexios is stricken over the loss of Phoebe and Markos, perhaps you can take advantage of that.

Spartan Rage. Alexios is immune to the charmed condition.

 

 

 

 

 

Actions

Multi attack. Alexios can use Spartan kick or bull rush and make a longsword or longbow attack with the same action.

Spartan Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5d6 blunt damage and knock target prone, non-lethal.

Sword of Damokles. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 3d6 +6 slashing damage. Deals an extra 1d6 damage against targets above 50% percent of their hp. [rounded down]

Longbow. Ranged Weapon Attack: +4 to hit, range 100/160 ft., 1 target. Hit: 3d6 +3 piercing damage.

Bull Rush. Melee weapon attack: +6 to hit, reach 10ft., 1 target. hit: 6d6 piercing damage

[Only if he has the Spear of Leonidas] The Spear of Leonidas. Melee weapon attack: +6 to hit, reach 5ft., 1 target. Hit: 3d4 +6 piercing damage.

[Only if he has Tide Slicer] Tide Slicer.  Melee weapon attack: +5 to hit, reach 5ft., 1 target. Hit: 3d6 +2 slashing damage.

Bonus Actions

Vicious Mockery. Alexios casts vicious mockery.

Dash. Alexios takes the "dash" action.

Action Surge. Alexios takes another action.

 

 

 

 

 

 

Reactions

Parry.  Upon being attacked, Alexios adds plus two to his ac. If the attacker misses, he gains an attack of opportunity.

Dodge. Upon being attacked, Alexios rolls an acrobatics check, if he rolls higher than the attacker, the attack misses.

Legendary Actions

Alexios can use one legendary action per round at the end of another person's turn and regains spent action at the start of his turn.

Tide Slicer. Only if he has Tide Slicer.

Tide Slicer (Costs 1 Action). Alexios uses Tide Slicer's special ability

Mythic Actions

Alexios can use one mythic action per round at the end of another person's turn and regains spent actions at the start of his turn.

Spear of Leonidas. Only if he has the Spear of Leonidas

Spear of Leonidas (Costs 1 Action). Alexios uses the Spear of Leonidas' special ability.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
9/13/2025 3:49:28 PM
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Coming Soon
9/13/2025 5:06:00 PM
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Coming Soon
archerpelkey

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