| Mod | Save | ||
|---|---|---|---|
| STR | 28 | +9 | +18 |
| DEX | 21 | +5 | +5 |
| CON | 24 | +7 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 21 | +5 | +5 |
| WIS | 30 | +10 | +19 |
| CHA | 25 | +7 | +16 |
Magic Resistance. The Cat of the Dawn has advantage on saving throws against spells and other magical effects.
Spellcasting. Cat of the Dawn is a 20-level spellcaster. Its spellcasting ability is Wis (spell save DC 26, +14 to hit with spell attacks). Cat of the Dawn has following Cleric spells prepared:
(at will): Guidance, Light, magic missile
1st level (4 slots): bless, cure wounds
2nd level (3 slots): Aid, Lesser restoration
3rd level (3 slots): Mass healing word, Revivify
4th level (3 slots): Death Ward, Aura of Life
5th level (3 slots): Greater Restoration, Mass Cure Wounds
6th level (2 slots): Forbiddance
7th level (2 slots): Etherealness, Power Word Fortify
8th level (1 slot): Sunburst
9th level (1 slot): Mass Heal
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the cat can make a Bite attack against it as a bonus action.
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