Tiny Celestial, Lawful Good
AC 23    Initiative +5 (15)
HP 444 (66d8)
Speed 25 ft.
Mod Save
STR 28 +9 +18
DEX 21 +5 +5
CON 24 +7 +16
Mod Save
INT 21 +5 +5
WIS 30 +10 +19
CHA 25 +7 +16
Resistances Fire, Necrotic
Immunities Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Blinded, Charmed, Exhaustion, Frightened, Petrified
Senses Truesight 120ft; Passive Perception 34
Languages All, Telepathy 120 ft
CR 30 (XP 155,000; PB +9)
Traits

Magic Resistance. The Cat of the Dawn has advantage on saving throws against spells and other magical effects.

Spellcasting. Cat of the Dawn is a 20-level spellcaster. Its spellcasting ability is Wis (spell save DC 26, +14 to hit with spell attacks). Cat of the Dawn has following Cleric spells prepared:
 (at will): Guidance, Light, magic missile
1st level (4 slots): bless, cure wounds

2nd level (3 slots): Aid, Lesser restoration

3rd level (3 slots): Mass healing word, Revivify

4th level (3 slots): Death Ward, Aura of Life

5th level (3 slots): Greater Restoration, Mass Cure Wounds

6th level (2 slots): Forbiddance

7th level (2 slots): Etherealness, Power Word Fortify

8th level (1 slot): Sunburst

9th level (1 slot): Mass Heal

Actions

 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the grinning cat was invisible before it attacked, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the cat can make a Bite attack against it as a bonus action.

Legendary Actions

 

 

leecoryt

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