Frozen Body. A creature that touches Anub'Arak or hits him with a melee attack while within 5 feet of it takes 7 (2d6) cold damage.
Spider Climb. Anub'arak can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the Anub'arak knows the exact location of any other creature in contact with the same web.
Web Walker. Anub'arak ignores movement restrictions caused by webbing.
Tunneler. Anub'arak can burrow through solid rock at full burrow speed and leaves a 20-foot-diameter tunnel in its wake.
Horn. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and Anub'Arak can't use he's horn on another target.
Gore. While pierced on the horn, the creature loses 6d6 hit points due to blood loss at the start of each of its turns.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d8 + 7) slashing damage.
Burrow. Anub'arak can use he's reaction to burrow, this will triger after spell/attacvk is made but before the spell/attack hit's.
Anub'arak can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anub'arak regains spent legendary actions at the start of he's turn.
Leeching Swarm (Costs 2 Actions). Anub'arak unleashes a swarm of fly's which attack's all players within 30 ft of him. The player's must make a DC 17 constetution saving throw, on a fail the target takes 5(2d6 + 7) necrotic damage and half on success. Anub'arak also heals for all the damage the players take.
Freezing Cut. Anub'arak makes a melee attack with he's claws on a target within range, on hit the target will be Paralyzed until the end of Anub'araks next turn.
Comments