| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 7 | −2 | −2 |
| CHA | 3 | −4 | −4 |
Spider Climb. The piercer can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Water Breathing. Aquatic piercers have adapted to breathe underwater.
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Drop. The piercer falls. Dexterity Saving Throw: DC 11, one creature directly underneath the piercer. Failure: The target is impaled and takes 10 (3d6) Piercing damage. Failure or Success: The piercer reduces any damage it takes from the fall by 20.
Impaled. The creature gets advantage on bite attacks against a victim it has impaled with its drop attack. While the creature is impaled, the victim has a 10ft movement speed penalty and the piercer moves with the victim, sharing his or her space.
Drill. The creature swims at least 15ft, spinning like a drill bit as it moves at alarming speed. Melee Attack Roll: +3, reach 5 ft. Hit: 9 (2d6+ 3) Piercing damage.
Description
Aquatic Piercers have adapted to under water conditions, having small crablike legs upon which they scuttle. When submerged, they spin their bodies in a drill like manner, able to swim at alarming speeds. They have been known to lurk on the ceilings of caverns with underground lakes and rivers, where they pose a threat even when they miss impaling their prey from above, drilling through the hulls of boats unfortunate enough to venture into their lair.
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