Class: Rouge. The Rouge is Considered a 10th Level Rouge.
Evasion. If the Rouge us Subjected to an effect forcing them to make a Dexterity Saving Throw to take half Damage they instead take no damage on a Success and Half Damage on a Failure.
Expertise. The Rouge Makes Checks with Thieves Tools with Expertise.
Sneak Attack (1/Turn). If the Rouge hits a Creature with a Weapon attack and has advantage on the attack roll, or is within 5 ft of an ally of it that isn't Incapacitated and the rouge Doesn't have Disadvantage on the attack Rolls, the rouge deals an additional 18 (5d6) damage.
Special Equipment. The Rouge Possesses a Non Consumable Magic Item From Table A, B, C, or D, one From Table F and a +2 Dagger.
Multiattack. The Rouge Makes 2 Dagger Attacks
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. Or Range 20/60., one target. Hit: 7 (1d4+5) Piercing damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, Range 30/120., one target. Hit: 6 (1d6+3) Piercing damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) Slashing damage.
Uncanny Dodge. When the Rouge is Hit by an attack it can see it can Choose to half the damage.
Description
Skill and Precision
Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.
When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
Rouge Professionals are Now Hired theives, often Acting as Members of a Thieves guild or as Private Hitmen, selling their Services to whomever will Pay them enough for their fees, often taking a Small amount of treasure they find on Spec.
Variant
Some Rouges Specialize in Attacking from Long Range Such Rouges Possess the Steady Aim Bonus Action.
Steady Aim. if the Rouge has Not Moved on its Turn it can Grant itself advantage at the Cost of all of its Movement.
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