Class: Rouge. The Rouge is Considered a 5th Level Rouge.
Expertise. The Rouge Makes Checks with Thieves Tools with Expertise.
Sneak Attack (1/Turn). If the Rouge hits a Creature with a Weapon attack and has advantage on the attack roll, or is within 5 ft of an ally of it that isn't Incapacitated and the rouge Doesn't have Disadvantage on the attack Rolls, the rouge deals an additional 10 (3d6) damage.
Special Equipment. The Rouge Possesses a Non Consumable Magic Item From Table A, B, C, or D.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. Or Range 20/60., one target. Hit: 5 (1d4+3) Piercing damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, Range 30/120., one target. Hit: 6 (1d6+3) Piercing damage.
Shortsword. Melee Weapon Attack: [rollable]+6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shortsword"}[/rollable] to hit, reach 5 ft., one target. Hit: 6 (1d6+3) Slashing damage.
Uncanny Dodge. When the Rouge is Hit by an attack it can see it can Choose to half the damage.
Description
Skill and Precision
Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.
When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.
Rouge Burglars are Semi Professional Thieves, Now possessing the Skills to Break into places undetected and Go after Bigger Scores. Every Burglar has a Special Trophy, a 1st Magic Item they've Gained As a result from an Extraordinarily Lucky Robbery.
Variant
Some Rouges Specialize in Attacking from Long Range Such Rouges Possess the Steady Aim Bonus Action.
Steady Aim. if the Rouge has Not Moved on its Turn it can Grant itself advantage at the Cost of all of its Movement.
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