Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 17 (+1 Studded Leather Armor)
Hit Points 69 (15d8)
Speed 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
10 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +9, INT +8, WIS +6
Skills Deception +11, Perception +6, Sleight of Hand +14, Stealth +14
Senses Blindsight 10 ft, Passive Perception 16
Languages Common, Thieves’ Cant And one additional language
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Class: Rouge. The Rouge is Considered a 15th Level Rouge.

Evasion. If the Rouge us Subjected to an effect forcing them to make a Dexterity Saving Throw to take half Damage they instead take no damage on a Success and Half Damage on a Failure.

Expertise. The Rouge Makes Checks with Thieves Tools with Expertise.

Reliable Talent. Whenever the Rouge Rolls a a Skill Check they are Proficient in they treat a Roll of 9 or Lower as a 10.

Sneak Attack (1/Turn). If the Rouge hits a Creature with a Weapon attack and has advantage on the attack roll, or is within 5 ft of an ally of it that isn't Incapacitated and the rouge Doesn't have Disadvantage on the attack Rolls, the rouge deals an additional 28 (8d6) damage.

Special Equipment. The Rouge Possesses a Non Consumable Magic Item From Table A, B, C, or D, one From Table F, a +2 Dagger, and +1 Studded Leather Armor.

Actions

Multiattack. The Rouge Makes 2 Dagger Attacks

Dagger. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. Or Range 20/60., one target. Hit: 8 (1d4+6) Piercing damage.

Hand Crossbow. Ranged Weapon Attack: +8 to hit, Range 30/120., one target. Hit: 7 (1d6+4) Piercing damage.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) Slashing damage.

Bonus Actions

Cunning Action. The Rouge takes the Dash, Disengage, or Hide Action.

Reactions

Uncanny Dodge. When the Rouge is Hit by an attack it can see it can Choose to half the damage.

Description

Skill and Precision


Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.

When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.


Master Rouges are Typically where Most Rouges Retire, having Acquired enough Wealth to own their own Estates or forge their Own Businesses, A Master Rouge has Wealth Beyond Compare hidden away such that one might never find all of it but Also having earned it through means both Legitimate and Illegitimate.

 

Variant


Some Rouges Specialize in Attacking from Long Range Such Rouges Possess the Steady Aim Bonus Action.

Steady Aim. if the Rouge has Not Moved on its Turn it can Grant itself advantage at the Cost of all of its Movement.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

Comments

Posts Quoted:
Reply
Clear All Quotes