| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +12 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +12 |
| CHA | 22 | +6 | +20 |
Bottle Bound. Jeannie must return to her ornate bottle once per day to rest. If destroyed, she becomes banished to the Elemental Plane of Air until a new vessel is created for her.
Playful Enchantress. Whenever Jeannie charms or deceives a creature, the target has disadvantage on its saving throw if it has drunk alcohol within the past hour.
Genie’s Wish (Reworked). Once per day, Jeannie can grant a wish, but it always comes with comedic or unintended side effects (DM’s discretion).
Innate Spellcasting
Jeannie’s spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She can innately cast the following spells without material components:
At will: dancing lights, mage hand, prestidigitation, charm person
3/day each: greater invisibility, major image, suggestion
1/day each: plane shift (self only, back to her bottle), mass suggestion, polymorph
Whimsical Slap. Melee Spell Attack Roll: +10, reach 5 ft. Hit: 14 (2d8 + 5) Force damage. The target must succeed on a DC 18 Wisdom saving throw or fall under the effects of confusion until the end of its next turn.
Conjure Object. Jeannie can magically create a mundane, nonmagical object worth 50 gp or less (a meal, outfit, or trinket) that lasts 24 hours.
Puff of Smoke (Recharge 5–6). Jeannie vanishes in a swirl of pink smoke and reappears in an unoccupied space within 60 ft. All creatures within 10 ft. must make a DC 18 Constitution saving throw or be blinded until the end of their next turn.
Jeannie can take 2 legendary actions, choosing from the options below:
Giggle (Costs 1 Action). Jeannie giggles magically; one creature within 30 ft. must make a DC 18 Charisma saving throw or be charmed until the end of its next turn.
Poof! (Costs 2 Actions). Jeannie banishes a creature she can see within 30 ft. into her bottle for 1 minute (DC 18 Charisma save negates). The creature is incapacitated while inside, and can repeat the save at the end of each turn.







Comments