Large Elemental (Air), Chaotic Good
AC 17 Natural Armor    Initiative +5 (15)
HP 136 (16d10 + 48)
Speed 20 ft., fly 60 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +12
CON 16 +3 +3
Mod Save
INT 14 +2 +2
WIS 15 +2 +12
CHA 22 +6 +20
Skills Deception +10, Performance +9, Persuasion +10
Resistances Lightning, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison, Thunder; Charmed, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Auran, Common, Telepathy 120 ft.
CR 10 (XP 5,900; PB +4)
Traits

Bottle Bound. Jeannie must return to her ornate bottle once per day to rest. If destroyed, she becomes banished to the Elemental Plane of Air until a new vessel is created for her.

Playful Enchantress. Whenever Jeannie charms or deceives a creature, the target has disadvantage on its saving throw if it has drunk alcohol within the past hour.

Genie’s Wish (Reworked). Once per day, Jeannie can grant a wish, but it always comes with comedic or unintended side effects (DM’s discretion).

Innate Spellcasting

Jeannie’s spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). She can innately cast the following spells without material components:

At will: dancing lights, mage hand, prestidigitation, charm person

3/day each: greater invisibility, major image, suggestion

1/day each: plane shift (self only, back to her bottle), mass suggestion, polymorph

Actions

Whimsical Slap. Melee Spell Attack Roll: +10, reach 5 ft. Hit: 14 (2d8 + 5) Force damage.  The target must succeed on a DC 18 Wisdom saving throw or fall under the effects of confusion until the end of its next turn.

Conjure Object. Jeannie can magically create a mundane, nonmagical object worth 50 gp or less (a meal, outfit, or trinket) that lasts 24 hours.

Puff of Smoke (Recharge 5–6). Jeannie vanishes in a swirl of pink smoke and reappears in an unoccupied space within 60 ft. All creatures within 10 ft. must make a DC 18 Constitution saving throw or be blinded until the end of their next turn.

Legendary Actions

Jeannie can take 2 legendary actions, choosing from the options below:

Giggle (Costs 1 Action). Jeannie giggles magically; one creature within 30 ft. must make a DC 18 Charisma saving throw or be charmed until the end of its next turn.

Poof! (Costs 2 Actions). Jeannie banishes a creature she can see within 30 ft. into her bottle for 1 minute (DC 18 Charisma save negates). The creature is incapacitated while inside, and can repeat the save at the end of each turn.

Habitat: AnyDesertMountainPlanar (Elemental Plane of Air)Urban

AlienNevets1701

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