Class: Monk. The Monk is Considered a 20th Level Monk.
Astral Projection. The Monk can Expend 8 Ki points to cast Astral Projection on Themself.
Diamond Soul. If the Monk Fails a Saving Throw they can Expend 1 Ki Point to Reroll and Must use the New Result
Evasion. If the Monk is Subjected to a Dexterity Saving throw to Only take Half Damage, they instead take No Damage on a Success and Half Damage on a Failure.
Ki. The Monk has a Pool of 20 Ki Points.
Ki Empowered Strikes. The Monks Unarmed Strikes are Considered Magical.
Perfect Self. If the Monk Begins Combat with No Ki points they gain 4 Ki points.
Purity of Body. The Monk is Immune to Disease.
Stunning Strike. when the Monk hits a Creature with a Melee Weapon Attack they can Expend 1 Ki point to Force a Target to Make a DC 20 Constitution Saving Throw or become Stunned until the end of their next Turn.
Timeless Body. The Monk Cannot be Aged Magically and cannot Die of Old age, additionally the Monk does not Require Food or Water.
Unarmored Defense. The Monks AC includes its Wisdom Modifier while Not wearing Armor.
Unarmored Movement. The Monk can Move along Vertical Surfaces and Liquids without Falling but must end their Turn on Solid Horizontal Ground.
Special Equipment. The Monk Possesses Bracers of Defense.
Multiattack. The Monk Makes 2 Attacks.
Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10+5) bludgeoning damage.
Dart. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or Range 20/60., one target. Hit: 7 (1d4+5) Piercing damage.
Empty Body. The Monk Expends 4 Ki Points to become Invisible, while Invisible the Monk has resistance to all Damage except Force Damage
Stillness of Mind. The Monk can End the Charmed or Frightened Condition on Them self.
Flurry of Blows. The Monk expends 1 Ki point to Make 2 Unarmed Strikes.
Martial Arts. If the Monk Makes an Unarmed Strike or attacks with a Monk Weapon they can make an Unarmed Strike.
Patient Defense. The Monk takes the Dodge Action.
Step of the Wind. The Monk Expends 1 Ki Point to take the Dash or Disengage action, when Taking this Bonus action the Monks High Jump is 8 ft and their Long Jump is 24 ft.
Deflect Missile. If the Monk is hit by a Ranged Weapon Attack, they can choose to Reduce the Damage by 31 1d10+26, if this Reduction Reduces the Damage to 0 the Monk can Expend a Ki Point to Make a Dart Attack as Part of this Reaction.
Slow Fall. If the Monk takes Fall Damage they can Reduce that Damage by 100.
Description
The Magic of Ki
Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.
Enlightened Monks have Achieved the End of their Spiritual Journeys, Unlike when Most Monks Seek Enlightenment These Enlightened Monks have Achieved TRUE Enlightenment, Gaining Deep and True connection to the rest of the Multiverse, every Monastary Speaks of a Monk amongst them that has Achieved Enlightened Status wandering the Multiverse to Teach others and Guide them along their Path.
Variants
Some Monks Develop Unique Ki abilities based on the Different Monasteries they Study & Train at, a Monk who Trains at a Unique Monastery gains one of the Following Abilities:
Dedicated Weapon. The Monk Meditates w/ a Weapon that lacks the Heavy or Special Property for a Minimum of 1 Hour to turn it into a Monk Weapon.
Focused Aim. If the Monk Fails an attack Roll they can expend up to 3 Ki points to increase the roll by 2 for each Ki point Expended.
Ki-Fueled Attack. If the Monk Expends 1 or More Ki points as part of their Action, they can make an attack with a Monk Weapon or an Unarmed Strike as a Bonus Action.
Quickened Healing. As an Action the Monk expends 2 Ki points to regain 1d6+6 Hitpoints.
Previous Versions
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