Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 20 (Natural Armor + Bracers of Defense))
Hit Points 83 (15d8 + 15)
Speed 55 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
9 (-1)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws STR +6, DEX +9, CON +6, INT +4, WIS +9, CHA +4
Skills Acrobatics +9, Stealth +9
Damage Immunities Poison
Senses Passive Perception 14
Languages All (Spoken Only), Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Class: Monk. The Monk is Considered a 15th Level Monk.

Diamond Soul. If the Monk Fails a Saving Throw they can Expend 1 Ki Point to Reroll and Must use the New Result

Evasion. If the Monk is Subjected to a Dexterity Saving throw to Only take Half Damage, they instead take No Damage on a Success and Half Damage on a Failure.

Ki. The Monk has a Pool of 15 Ki Points.

Ki Empowered Strikes. The Monks Unarmed Strikes are Considered Magical.

Purity of Body. The Monk is Immune to Disease.

Stunning Strike. when the Monk hits a Creature with a Melee Weapon Attack they can Expend 1 Ki point to Force a Target to Make a DC 17 Constitution Saving Throw or become Stunned until the end of their next Turn.

Timeless Body. The Monk Cannot be Aged Magically and cannot Die of Old age, additionally the Monk does not Require Food or Water.

Unarmored Defense. The Monks AC includes its Wisdom Modifier while Not wearing Armor.

Unarmored Movement. The Monk can Move along Vertical Surfaces and Liquids without Falling but must end their Turn on Solid Horizontal Ground.

Special Equipment. The Monk Possesses Bracers of Defense.

Actions

Multiattack. The Monk Makes 2 Attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.

Dart. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or Range 20/60., one target. Hit: 5 (1d4+4) Piercing damage.

Stillness of Mind. The Monk can End the Charmed or Frightened Condition on Them self.

Bonus Actions

Flurry of Blows. The Monk expends 1 Ki point to Make 2 Unarmed Strikes.

Martial Arts. If the Monk Makes an Unarmed Strike or attacks with a Monk Weapon they can make an Unarmed Strike.

Patient Defense. The Monk takes the Dodge Action.

Step of the Wind. The Monk Expends 1 Ki Point to take the Dash or Disengage action, when Taking this Bonus action the Monks High Jump is 8 ft and their Long Jump is 24 ft.

Reactions

Deflect Missile. If the Monk is hit by a Ranged Weapon Attack, they can choose to Reduce the Damage by 24 1d10+19, if this Reduction Reduces the Damage to 0 the Monk can Expend a Ki Point to Make a Dart Attack as Part of this Reaction.

Slow Fall. If the Monk takes Fall Damage they can Reduce that Damage by 75.

Description

The Magic of Ki


Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.


Monk Monastary Heads are The Leaders of their Monasteries. While this Title is Typically Held by a Group of Elders who have Grown a Powerful Wellspring of Ki within themselves the Position can be held by a Singular Elder. Monastary Heads act as the Highest authority within a Monastary Granted with Bracers of Defense To aid in their Dexterous Dodging ability they are Capable of Great acrobatics Feats of Dodging and Avoiding despite their Age.

 

Variants


Some Monks Develop Unique Ki abilities based on the Different Monasteries they Study & Train at, a Monk who Trains at a Unique Monastery gains one of the Following Abilities:

Dedicated Weapon. The Monk Meditates w/ a Weapon that lacks the Heavy or Special Property for a Minimum of 1 Hour to turn it into a Monk Weapon.

Focused Aim. If the Monk Fails an attack Roll they can expend up to 3 Ki points to increase the roll by 2 for each Ki point Expended.

Ki-Fueled Attack. If the Monk Expends 1 or More Ki points as part of their Action, they can make an attack with a Monk Weapon or an Unarmed Strike as a Bonus Action.

Quickened Healing. As an Action the Monk expends 2 Ki points to regain 1d6+5 Hitpoints.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2025 7:14:02 PM
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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