Class: Wizard. The Wizard is Considered a 1st Level Wizard.
Arcane Recovery. The Wizard Regains a 1st Level Spell Slot by Meditating for 1 Hour.
Ray of Frost. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 4 (1d8) Cold damage and the targets Speed is Reduced by 10 ft until the start of the Wizards Next Turn.
Staff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) bludgeoning damage.
Spellcasting. The Wizard is a 1st Level Spellcaster (DC 12, +4 to hit with Spell Attacks) they have the Following Wizard Spells Prepared:
1st Level (2 Slots): Mage Armor, Magic Missile, Sleep
Description
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.
Wizards live and die by their spells. Everything else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic.
Apprentice Wizards are Arcanists just BEGINNING their Exploration into the Arcane, Studying Magic as Obedient Students, Most Times these Wizards Learn under the Tutelage of a More Powerful Wizard in their Tower, but Rarely if and when A young Arcanists has Enough Coin they are able to Study within a Magical Academy tho this Often Leads to Lich's who are Still Steeped in Student Debt.
Spellbook
The Wizards Spellbook Possesses the Following:
1 additional Cantrip of the DMs Choice
The Burning Hands, Charm Person, and Feather Fall Spells.
Comments