Medium Swarm of Medium beasts, Typically Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 63 (20d8 - 7)
Speed 30 ft., Fly 15 ft.
STR
7 (-2)
DEX
12 (+1)
CON
16 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws CON +12, INT +7, WIS +12
Skills Animal Handling +5, History +9, Perception +6
Damage Vulnerabilities Fire
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned, Restrained, Unconscious
Gear Wand
Senses Tremorsense 120 ft He can use bug to use telepathically tremorsense from them, Passive Perception 15
Languages Dwarvish, Elvish, Halfling Common plus 1 other language
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

 

Arcane Burst. Melee or Ranged Attack Roll: +5, range 75 ft. Hit: 12 (2d10 + 2) poison damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At Will: Detect Magic, poison spray, Disguise Self, Invisibility, Giant Insect, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Ray Of Sickness, Infestation (level 5 version)
1/Day Each: Scrying, Sorcerous Burst (level 5 version)

Bonus Actions

Misty Step (2/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (2/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Mythic Actions

Mythic action to transform into a humanoïde insect when at 0  hp or less(use the basilisk stat block)

Description

An Archmage that has a particular liking to insects and has cast a spell to use the insects that are now inside of his rotting corpse.

Previous Versions

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Monster Tags: Red Wizard

Habitat: Swamp

IxoTheAbyssMaster

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